![]() ![]() ![]() These auxiliary armaments are sparse, usually only a few turrets, because the main job of a torpedo boat is to deliver large spreads of torpedoes to the target while under fire. The general design schematics of torpedo boats is that they are armed primarily with torpedoes and their auxiliary weapons are guns of a caliber of 5 inch or less. In early technology this little boat can knife through the water faster than a destroyer while still delivering a fairly devastating payload of torpedoes to even the largest ships. This will cycle from the smallest ship to the largest of them all.īeginning with the humble torpedo boat we see it is a very small maneuverable craft with no armor to speak of. This may not represent how the mechanics are in the actual game yet or by release.įirst off, let us talk about the general characteristics of the existing ship classes available to design in the current version of Ultimate Admiral Dreadnoughts. This information comes from years of obsessive research into the subject and lots of reading on the subject which may have some inconsistencies. It is simply a primer to introduce you to how ships were historically designed and also pros and cons of each design decision so you can make more informed decisions with your own fleets when the campaign releases. This will be a general guide and thus will not be specific to any particular era of ship design. I have been fascinated with Naval Technology since my grandfather told me the stories from his WWII service in the US Navy. Hi, I am BattleshipofDestruction and welcome to this guide on historical ship design. ![]()
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